3D with Mike McConville (Part Two)

11/15/2000 by

Copyright:© 2000 Horizon Hobby, Inc.

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In this article...

Page 3: Two more maneuvers for your 3D bag of tricks.
Page 4: The Parachute
Page 5: The Wall
(continued from previous page)
If you read our previous article on 3D flying, Wild Card CAP in the Summer Quarterly 1999, you'll remember we talked about five main 3D maneuvers:
The Harrier
- very slow forward flight in a very nose high (about 45 degrees) attitude.

Torque roll

- "hovering" vertically in place, rotating left around its roll axis.
The Elevator
- where the plane drops vertically while in a nose high attitude.
- a continuous tail-over-nose descending flip. It is not a loop, but the aircraft actually flops around its canopy.
The Blender
- a vertical diving roll that virtually stops its descent as it instantaneously enters into a flat spin.

Since we covered them in that first article, let's jump right into two new ones that are a lot of fun.

The Wall
The Parachute

These two new maneuvers are a great addition to your repertoire. And once you've mastered them, here's a knock-'em-dead combo that's become one of my favorites to do with the Extra:

Takeoff normally, but as soon as the Extra is airborne, chop the throttle and do the Wall, then transition into a Torque Roll over the runway.

But one thing's for sure, you're going to want to practice all of this stuff up high before you try that!